Saturday, December 08, 2007

Introducing Ricochet

I've finally finished the game I was working on.

World, meet Ricochet.

Ricochet is a tile based game in which you use various kinds of mirrors to guide a photon from the launcher and switch on all the switches.
After a lot of segfaults and architecture changes due to my intermediate knowledge of C++, it finally seems to be bugfree.
The only thing left to do is add a help, add more levels and make a few small changes, after which it will be released. For now enjoy the screenshots.


Level with blocks still in dock:

Energised photon:

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