unstoppable force hitting an immovable object... or something like that anyway.
Sunday, May 27, 2007
TetraBlocks: on freeze
TetraBlocks has been put of freeze for a few days. I've got pieces rotating and stuff, but thats it for now. Right now its time to concentrate on more generic issues like writing a small highscore and menu framework, because I know that these two things are necessary in almost any game you will ever create. So if I can get those two things done, it will save me a lot of time.