Showing posts with label tetris. Show all posts
Showing posts with label tetris. Show all posts

Tuesday, June 26, 2007

TetraBlocks: It is done

To much applause and enthusiasm (atleast by one guy) TetraBlocks is released to the world. Probably the millionth clone of Tetris, you can proudly claim your own version at the Tetrablocks page. Only available as a source archive for now, a windows executable is in the works

Wednesday, June 20, 2007

TetraBlocks:The finishing run

After having dumped the initial TetraBlocks code, the new version is coming along quite well and has proceeded especially well for the last few days. The few things left involve the deletion of lines and score keeping and putting a cap on the height. I've decided to do away with the menu and highscores system since it added for excess complexity.

Here is a screenshot of the latest developments.


PS. I play tetris quite well, but then there wouldn't be a screenshot

Thursday, May 10, 2007

Pixelframe feedback and what next

Some folks at YoungCoders gave me some feedback about Pixelframe. One big criticism was that the client doesn't work without javascript. So for One dot One Pixelframe will have the following changes over One dot Oh:
  • Client will work even with Javascript disabled, using static links
  • Different loading images for admin and client, to suit the theme
  • Default theme has the thumbnail bar moved to the left. This is better for usability. Also the theme is a bit darker.
The IE6 max-width problem still remains, and I will not waste time fixing it, if anybody has a patch please send it to me.

So now Pixelframe is done. What next? Well I have already started planning an Tetris clone called TetraBlocks. It will be written in C++ and SDL. Here, have a tetramino.