Showing posts with label tetrablocks. Show all posts
Showing posts with label tetrablocks. Show all posts
Friday, August 31, 2007
Tetrablocks and Login Win32 versions
I forgot to post this but Windows executables of both Tetrablocks and Login have been uploaded to 22bits. Compiling them on Windows was a bit of a nightmare. Tetrablocks has got all of its text drawing code removed since I couldn't get SDL_ttf to link. So you won't see the score or the game over message when playing it on Windows.
Tuesday, June 26, 2007
TetraBlocks: It is done
To much applause and enthusiasm (atleast by one guy) TetraBlocks is released to the world. Probably the millionth clone of Tetris, you can proudly claim your own version at the Tetrablocks page. Only available as a source archive for now, a windows executable is in the works
Wednesday, June 20, 2007
TetraBlocks:The finishing run
After having dumped the initial TetraBlocks code, the new version is coming along quite well and has proceeded especially well for the last few days. The few things left involve the deletion of lines and score keeping and putting a cap on the height. I've decided to do away with the menu and highscores system since it added for excess complexity.
Here is a screenshot of the latest developments.

PS. I play tetris quite well, but then there wouldn't be a screenshot
Here is a screenshot of the latest developments.

PS. I play tetris quite well, but then there wouldn't be a screenshot
Monday, June 11, 2007
TetraBlocks: The first scrap
I dumped all the TetraBlocks code. Its gone. "rm -rf ". the only copy left is in the SVN repo. Need a redesign. Don't feel like blogging much these days, actually doing anything much these days. I am just empty. Don't know why!
Sunday, May 27, 2007
TetraBlocks: on freeze
TetraBlocks has been put of freeze for a few days. I've got pieces rotating and stuff, but thats it for now. Right now its time to concentrate on more generic issues like writing a small highscore and menu framework, because I know that these two things are necessary in almost any game you will ever create. So if I can get those two things done, it will save me a lot of time.
Thursday, May 10, 2007
Pixelframe feedback and what next
Some folks at YoungCoders gave me some feedback about Pixelframe. One big criticism was that the client doesn't work without javascript. So for One dot One Pixelframe will have the following changes over One dot Oh:
So now Pixelframe is done. What next? Well I have already started planning an Tetris clone called TetraBlocks. It will be written in C++ and SDL. Here, have a tetramino.
- Client will work even with Javascript disabled, using static links
- Different loading images for admin and client, to suit the theme
- Default theme has the thumbnail bar moved to the left. This is better for usability. Also the theme is a bit darker.
So now Pixelframe is done. What next? Well I have already started planning an Tetris clone called TetraBlocks. It will be written in C++ and SDL. Here, have a tetramino.
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