I am sorry to say this to myself, and it is a sad way to end the year, but I've to give up on decent projects for a few months. The next few months are 'while true: study' months for 12th standard students, since the exams supposedly decide your life. Which means most of the time my mind is just looking forward to not thinking and unfortunately programming is thinking, even if it is fun. So its time to not commit to the SVN repo for some time.
Sorry
Monday, December 31, 2007
Friday, December 21, 2007
How bug reporting should be
Amarok has the best way of reporting a bug. Whenever Amarok crashes it
launches a KMail compose window with full debug information filled in and adressed. Which means you just click send. This is way better than having to go to the project's bug tracker and create an account - the worst part - and then submit a bug. I wish all of KDE ( and others ) went this way.
launches a KMail compose window with full debug information filled in and adressed. Which means you just click send. This is way better than having to go to the project's bug tracker and create an account - the worst part - and then submit a bug. I wish all of KDE ( and others ) went this way.
Saturday, December 15, 2007
Ricochet for windows out.
Ricochet for windows has been released. Grab it now.
Friday, December 14, 2007
Saturday, December 08, 2007
Ricochet is now on 22bits, get the beta
You can get the beta as well as information about Ricochet from its 22bits project page
Introducing Ricochet
I've finally finished the game I was working on.
World, meet Ricochet.
Ricochet is a tile based game in which you use various kinds of mirrors to guide a photon from the launcher and switch on all the switches.
After a lot of segfaults and architecture changes due to my intermediate knowledge of C++, it finally seems to be bugfree.
The only thing left to do is add a help, add more levels and make a few small changes, after which it will be released. For now enjoy the screenshots.
Menu:
Level with blocks still in dock:
Energised photon:
World, meet Ricochet.
Ricochet is a tile based game in which you use various kinds of mirrors to guide a photon from the launcher and switch on all the switches.
After a lot of segfaults and architecture changes due to my intermediate knowledge of C++, it finally seems to be bugfree.
The only thing left to do is add a help, add more levels and make a few small changes, after which it will be released. For now enjoy the screenshots.
Menu:
Level with blocks still in dock:
Energised photon:
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